Reduce your opponent’s health gauge to win each round. The first to win 2 rounds is the winner of the match. If the timer reaches 0, then the player with more health wins the round.
The character’s remaining HP. When this gauge is empty, that character has been defeated.
It’s a gauge required to use Rapid Cancel, Distortion Drive, Astral Heat, and Counter Assault. It increases when your attacks make contact with the opponent and vice-versa.
The gauge is consumed as the character uses their barrier. When it is depleted, the character enters “Danger” status.
This icon indicates whether Overdrive or Break Burst can be used. It illuminates in yellow when these special moves are available for use while it turns gray when they’re not available.
The time remaining in the round.
Certain characters have gauges for their own unique abilities. This is where those gauges will appear.
The number of rounds that have been won. When you win a certain number of rounds, you’ve won the match.
|Directional buttons/Left stick||Move Character||Directional buttons/Left stick||Move Character|
|◯ button||Strong Attack ( button)||◯ button||Strong Attack ( button)|
|X button||Drive Attack ( button)||X button||Drive Attack ( button)|
|△ button||Mid Attack ( button)||△ button||Mid Attack ( button)|
|□ button||Weak Attack ( button)||□ button||Weak Attack ( button)|
|R1 button||Taunt (AP button)||R1 button||Taunt (AP button)|
|L1 button||FN1 button||L1 button||FN1 button|
|L2 button||FN2 button||L2 button||FN2 button|
|SELECT||Return to Start Position (Challenge/Training Mode only)||Touch Pad button||Return to Start Position (Challenge/Training Mode only)|
|START||Display Pause Menu||OPTIONS||Display Pause Menu|
Note: Above are the default controls which can be changed through BUTTON SETTINGS.
Controls are: 8 directional points + 4 buttons.
In addition to the 3 attack buttons—weak, mid, and strong—is the “Drive button,” which is used for character-specific special moves.
※ These commands assume the character is facing right. The arrows denote which direction you must press on the directional buttons.
※For , , , you must press two directions on the directional buttons simultaneously.
|BARRIER GUARD|| ＋ + simultaneously
This move depletes your Barrier gauge in exchange for a slightly stronger guard. Using the Barrier Guard has certain advantages, such as blocking attacks that can’t be normally blocked in midair, and avoiding chip damage from special attacks. As long as you maintain your Barrier Guard, your Barrier gauge will deplete. When the Barrier gauge reaches 0, your character will be in the “Danger” state, their defense will be drastically lowered, and Barrier Guard will be unavailable until the gauge is restored.
Press + near your opponent
|Recovery||Aerial Roll: When you get hit in air, hold down , , or (＋ or or neutral).
Pushing the stick in different directions allows for different kind of recoveries.
When you are knocked down, hold , , or button (＋ or or or neutral) to wake up.
+ + during guard
(The moment your attack lands or is blocked), press + + simultaneously
Input specific commands
Input specific commands
+ + +
|INSTANT BLOCK / INSTANT BARRIER||
Block/Barrier Guard right before your opponent’s attack hits.
Simplified controls mean easier combos!
Even impressive attacks like Distortion Drives and Astral Heats can be performed with a touch of a button.
On the character select screen press the L1 button or put your cursor over TECHNICAL and push the ◯Button until it says “STYLISH.” Then select the character you would like to play.
|THROW / THROW ESCAPE||Press + / + + for back throw|
|DISTORTION DRIVE||Lever + + (Heat Gauge at over 50%)|
|ASTRAL HEAT||+ + (Heat Gauge at over 100%)|
|Recovery/Roll||Possible with any button|
|OVERDRIVE||+ + +|
|BREAK BURST||+ + + (while blocking or taking damage)|
|Auto Guard||With the lever in the neutral state (only block attacks that you can block while standing upright), automatically activate Barrier Guard.|
|COUNTER ASSAULT||Not available.|
|RAPID CANCEL||Not available.|
|CRUSH TRIGGER||Not available.|