Reduce your opponent’s health gauge to win each round. The first to win 2 rounds is the winner of the match. If the timer reaches 0, then the player with more health wins the round.
1) HP Gauge
The character’s remaining HP. When this gauge is empty, that character has been defeated.
2) Heat Gauge
It’s a gauge required to use Rapid Cancel, Distortion Drive, Astral Heat, and Counter Assault. It increases when your attacks make contact with the opponent and vice-versa.
3) Barrier Gauge
The gauge is consumed as the character uses their barrier. When it is depleted, the character enters “Danger” status.
4) Overdrive Icon
This icon indicates whether Overdrive or Break Burst can be used. It illuminates in yellow when these special moves are available for use while it turns gray when they’re not available.
5) Remaining Time
The time remaining in the round.
6) Victory Icon
The number of rounds that have been won. When you win a certain number of rounds, you’ve won the match.
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* These commands assume the character is facing right. The arrows denote which direction you must press on the directional buttons.
* For ↘ ↙ ↗ ↖ you must press two directions on the directional buttons simultaneously.
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